Design is always solving problems and making things better. I feel that everything in life is designed and created. Clothing, food, housing and transportation email list are the careful output of designers. At the same time, the significance of design is:
1. Improve the convenience of life
In 1890, YUKI transformed the mosquito coil stick into a spiral mosquito coil, which is conducive to burning longer and is convenient for storage and transportation;
In 1994, Liu Zongyuan designed a furniture kettle with a larger bottom area to improve the efficiency of boiling water;
Humanized handle on the subway designed by Mizuno in 2015;
2. Improve mood pleasure
In 2010, Mizuno learned the authenticity of food through 7-ELEVEN's packaging design through field investigation in Taiwan;
The Kumamon Bear, designed by Mizuno in 2010, represents the local culture and brings a happy image at the same time;
3. Improve the comfort of life
The lazy sofa designed by Shibata Wenjiang in 2003 continued the habit of users in Japan's "sitting" culture, and brought a fresh and free experience.
02 What is Interaction Technology: Understanding Interaction
In our daily life, the daily use of mobile phones is equipped with interactive systems, and bank self-service machines allow users to interact with each other to withdraw money and so on. In fact, in a broad sense, the definition of interactive technology is: technology that helps people complete tasks and achieve goals. In the context of the Internet, it may be defined as, based on computer systems, combined with coding to help people complete tasks, achieve goals, and entertain themselves.
There are user interfaces for any complex system, such as notebooks, coffee machines, printers, etc. that are used on a daily basis. The most important thing is how to guide the user to complete the task on the interface and operation, and understand his current task execution status.
The point is that interactive systems are usable, and designers and products should make them usable.
1. Human Behavior Path
The normal path of human behavior is to acquire cognition -> self-interpretation -> evaluation -> goal -> intention -> clear action -> execution -> task completion. But user behavioral paths can easily lead to misunderstandings when evaluating how to accomplish goals. That is, the page cannot give correct usage feedback or the user cannot understand the design of the interface, resulting in the failure to complete the goal. This requires designers to give it usability in the product design.
2. Usability
Usability is one of the broad terms of "user experience" and refers to the ease with which a product/website is accessed or used. The official ISO 9241-11 definition is: "The degree of effectiveness, efficiency and satisfaction with which a product is used by a specified user in a specified use environment to achieve specified objectives."
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